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Nov 23 at 15:33 review Close votes
Nov 28 at 3:11
Nov 21 at 19:17 answer added Tobse timeline score: 2
Feb 6, 2018 at 1:35 comment added mac @CarlWitthoft - Boolean operations in CAD are extremely expensive, especially when the surfaces that need to be trimmed are curved. In fact such operations are so complex that can't be solved in a sensible time, and for this reasons CAD packages use approximations that in turn makes most 3D models broken (and generate the occasional crash). Google "Surface-to-surface intersection problem" if you want to learn more about this! :)
Feb 6, 2018 at 1:20 answer added mac timeline score: 10
Feb 5, 2018 at 19:44 comment added Carl Witthoft Fair enough - I was thinking in Meshmixer terms, where merging two objects can be done at any time, prior to a final cleanup or part rendering.
Feb 5, 2018 at 14:02 history edited Frames Catherine White CC BY-SA 3.0
deleted 185 characters in body; edited title
Feb 5, 2018 at 14:01 comment added Frames Catherine White Though, to be fair, I gues Booleans probably show up in every nontirival openScad example, they are useful, I will tweak question
Feb 5, 2018 at 13:57 comment added Frames Catherine White What does it mean to "finalize the booleans into a single object"? (I kinda thought render might be the command to do this, if it is what I think it is) PC Proc is Core2 Duo E6750 2.66Ghz on one computer, and i5-6400 2.70GHz on the other. I think the bools are a problem because they are well known to be slow, they show up in almost every google result about rendering speed in every CAD program.
Feb 5, 2018 at 13:46 comment added Carl Witthoft What processor chip is in your PC? Why do you think those particular functions (union, difference) are the problem? Is there a reason you can't finalize the booleans into a single object prior to rendering?
Feb 5, 2018 at 4:11 review First posts
Feb 5, 2018 at 10:49
Feb 5, 2018 at 4:09 history asked Frames Catherine White CC BY-SA 3.0