When I design parts that must fit in each other, I usually keep in mind that prints are 0.2-0.5 mm wider than expected (depending on the material), and I size the parts accordingly.
However, sometimes, I design the whole part and then slice it with planes or lines. In these cases, I need to push/pull each contact surface manually by the same amount (0.2-0.5 mm), which is a time-consuming task. Another option is to use a cutter to remove the outer surface layer (basically, I remove the rigged surface, making it smooth again). Still, it's unsafe and even more time-consuming.
How can I quickly generate said controlled gaps on the contact surfaces between two objects but not on the rest of the object? To make it everywhere, I could use shells, I guess, but I don't need that on the whole object.