I 3D modeled a cartoon car using Blender, mostly using add and subtract with boolean tools. When I export to Ultimaker Cura, I get these cuts along the model. Does anyone know why this is happening? Appreciate any feedback on the model.
In blender, you can occasionally have faces with flipped normals. Those areas then are "inside out". Such areas are just ignored in Cura. Fixing the files is as simple as recalculating the normals, but you'd best use a program like NetFabb for for that.