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I´ve have read an article to change different pattern depending on amount of layers, but my question is if is possible to have different infill in the same part? For example:

  • Base: has the infill of 25 % but the same base has some tabs for screws and mount the part for this area the infill need to be 40 % or greater.
  • The walls and forms: this has the same of the whole part and can be filled at 25 % but some areas need to be filled at 15% or less.

Probably someone has seen or reviewed another software to achieve this, or I'm fooling myself.

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    $\begingroup$ Oscar's answer is certainly valid and is not limited to Cura. Simplify3D (paid, not free) supports different processes by layer, each process with independent parameters as you describe. $\endgroup$ – fred_dot_u Aug 1 '18 at 9:41
  • $\begingroup$ @fred_dot_u I guess more tools have similar functionality, but I've been using Cura since a long time now (Slic3r which I used before did not produce nice prints; but probably related to my skills back then). Please add an answer to add your experience with Simplify3D! It is much appreciated! $\endgroup$ – 0scar Aug 1 '18 at 18:43
  • $\begingroup$ @fred_dot_u I will try upgrading Simplify3D I have and old version 3.1.0 (c)2016, but I will do my test going back to Cura. $\endgroup$ – Fernando Baltazar Aug 1 '18 at 18:48
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This answer explains that you can have different infill within the same part. Firstly the implementation in Ultimaker Cura is described, second how you can do this in Slic3r.


Ultimaker Cura

I've used a feature in Ultimaker Cura that can be used to alter the infill density locally. What you need to do is load your model into Cura, then load other objects (models) at the size of the area/volume you want your infill differently and position those at the position you want a different infill. So basically, you use other models to intersect with your primary model to create intersections that can take a different infill percentage. This is extremely useful for lugs and brackets where you need some extra infill (e.g. extra stiffness for compression stresses) at the fastener holes. Note that this is an advanced feature which is not easy to use, but quite handy if you master it.

I could not find the video (on second thoughts, I think it was animated GIF) posted by Team Ultimaker, so I quote a section of one of their forum topics.

A short how-to: (italic font is not in the reference, but added to reflect recent version on Cura)

  • Unselect "keep models apart" (now called: "Ensure models are kept apart") and "drop models to build plate" (now called: "Automatically drop models to the build plate") in Cura preferences
  • Import a second object (for example a simple cube)
  • Put Cura in "custom mode"
  • Select the cube, and use the button "per object settings" on the left side
  • Select "Infill Mesh" (now called: "Modify settings for infill of other models") and enable that setting
  • The cube now turns transparent gray.
  • Position the cube to overlap part of your model. It should overlap with the section that you want to change the infill for.
  • Also with "per object settings" (now called: "Per model settings") select the option "infill density"
  • Set it to the desired value. All is more or less illustrated in the screenshot below
  • The picture shows a cube on the buildplate with infill 20%. Locally, with a rotated 2nd cube, the infill % is raised to 100%.
  • What happens is that the volume where the cube intersects with your object is locally sliced with different infill.

Example of a cube with different infill settings

Please find below another example of a simple bracket that has extra cylindrical objects loaded to create the intersections with the bracket at the fastener holes. In the example, the infill at the fastener holes is set to 99 %.

Example of local 99 % infill at bracket fastener holes

After slicing, you will see that the infill at the intersections is adjusted accordingly.

Detail of sliced bracket showing local infill percentage

Note: I've tested this in Ultimaker Cura 3.4.1, and confirm it works. I sliced a part with the inserts for fasteners and it actually is not very difficult, it just requires a little more work. You will have to make some STL's of cylinders and position them correctly. If you make your own 3D models it will be a very easy task to add extra components while you design, positioning will be a lot more easy then (as they align with your model). Note that this will also work if you want a different infill percentage at the first X layers, just use a large cube (larger than the model) and position it correctly. Note that Cura already has an option called "Gradual Infill Steps" to adjust the density at the top layers.


Slic3r

This reference describes how to do this for Slic3r in detail.

The blog describes the use of a simple volume (the green volume loaded from an STL file). After loading:

Right-clicking on the main part brought up the object settings menu. From there, clicking "Load Modifier" and selecting the previously saved model adds it to the part as a modifier.

The green "+" was selected and "Fill Density" was added to modifier list and set to 100%.

Part with box for alternative mesh infill

enter image description here This shows that the functionality in Slic3r is very similar to the functionality in Ultimaker Cura.

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I don't particularly recommend the following, but it may be easier than 0scar's answer (which I would recommend implementing if you use Cura).

Slice your object twice, once at the lower infill and once at the higher infil. Then open both gcode files in a text editor and replace all per-layer code in one file with the code from the same layers in the other file. This certainly takes some care to ensure no bugs fall in, and you'll want to know the exact layers at which to change infill. Further, this only changes density on a per-layer basis, not on an X-Y region basis.

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Yes, it's possible, and not just limited to Cura. If you use GrabCAD Print (for Stratasys printers), the Advanced FDM feature allows different infill in different regions of your part - not based on layers, but based on your CAD geometry. Because of this, you have to start the process in CAD, by creating a part with multiple bodies. (For example, in Solidworks, you do this by turning off "merge" when you add a second boss, or by making a cut from a sketch and turning on "keep both parts".)

Once you've done this, go into the Advanced FDM tab in GrabCAD Print, and add your CAD part (the CAD file itself, not an STL). The two or more bodies in your part will be shown separately in the project panel: select them all and choose "merge". Now they will all be printed as a single part, but you can select each one and give them different infill settings.

You can also select any CAD face (i.e. not individual triangles) and override its wall thickness.

You can read a full tutorial about Advanced FDM on the GrabCAD website.

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  • $\begingroup$ Thanks, I will look the tutorial to know all possibilities $\endgroup$ – Fernando Baltazar May 15 at 17:31

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