Skip to main content

youYou could have done that with openscadOpenSCAD, there are instructions for extruding.

Personally, i'dI'd just do a 1 altitude copy with this: http://www.thingiverse.com/thing:1981938Image 2 STL 2 Heightmap Mesh Converter Generator

 , then rotate in scadOpenSCAD. it'sIt's called rotate extruderotate_extrude() and is used for seashells.

in meshlabIn MeshLab you can use laplacian smoothLaplacian Smooth to depixelate/antialias it.

you could have done that with openscad, there are instructions for extruding.

Personally, i'd just do a 1 altitude copy with this: http://www.thingiverse.com/thing:1981938

  then rotate in scad. it's called rotate extrude used for seashells.

in meshlab you can use laplacian smooth to depixelate/antialias it.

You could have done that with OpenSCAD, there are instructions for extruding.

Personally, I'd just do a 1 altitude copy with Image 2 STL 2 Heightmap Mesh Converter Generator, then rotate in OpenSCAD. It's called rotate_extrude() and is used for seashells.

In MeshLab you can use Laplacian Smooth to depixelate/antialias it.

Source Link

you could have done that with openscad, there are instructions for extruding.

Personally, i'd just do a 1 altitude copy with this: http://www.thingiverse.com/thing:1981938

then rotate in scad. it's called rotate extrude used for seashells.

in meshlab you can use laplacian smooth to depixelate/antialias it.