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The light of the build area of a DLP UV printer isn't evenly spread. The source of light is a 9 LED UV array. The light mainly falls of to the sides. This results in objects curing too much in the center, or not enough on the outer sides of the build area. One can compensate for this, making the LCD build area have a homogeneous intensity of light, using a mask. But it needs to be specifically created for each physically unique printer. Having a homogeneous illuminated build area results in better quality prints.

How can I create such an mask accurately for a UV 3D resin printer that uses DLP technique, like for example for a Wanhao Duplicator D7?

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  • $\begingroup$ I've seen this kind of source lights and looks a little poor distribution, so I would change the source or the distribution with a light diffuser. It´s easy. $\endgroup$ – Fernando Baltazar Apr 22 '18 at 20:04
  • $\begingroup$ sanding LEDs mitigates the visible halo, maybe that would help here as well. $\endgroup$ – dandavis Apr 28 '18 at 10:28
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I've created software to do just that. See the project on Github: CreateMask. It has a wiki page that explains what to do.

To summarize: you measure the LCD build area using a multi-meter and a light dependent resistor. You do this with low and high intensity masks. You feed the numbers in CSV files to the software, and the software will generate a mask for you by polynomial curve fitting. See this page that explains in detail how the mask is created, if you are interested.

You can download a release here.

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